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Exporting Illustrator 9 to Flash
Sequences
   

I never liked the way Flash handled shape tweens. Since I found out about this trick, with the Blend Tool in Illustrator, my shape tweens have never looked better.

 

 

My Illustrator 9 Artwork For This Tutorial
 
- download -
My Artwork xtreme_tween.zip
In Illustrator 9
   

1. Create two objects in Illustrator that you wish to blend together, or download my artwork. They don't have to be the same colour like mine. I made two compound paths. One is a skater, the other is a bmx rider.

   

2. Stack the two objects so they're relatively centered on each other.

It is important to pay attention to which object is on top of the other. Your final tween will depend on it.

If I want the final animation to start with the bmx rider, then I put the bmx rider on the bottom and the skater on top of him. You do not need to create 2 separate layers. I have one layer named Layer 1 with two objects on it.

   

3. Go to Objects > Blend > Blend Options. For this blend, I am going to select Specified Steps from the drop down menu, and enter a value of 15.

If my Flash Movie is going to be 30fps, this setting will make for a nice smooth animation.

   
 

4. Select both objects on your artboard (click and drag a box around them). Go to Objects > Blend > Make (Ctrl+Alt+B / Cmd+Option+B)

   

5. Go to your Layers Palette. Click on the little arrow of Layer 1 to expand it.

You should see one "sublayer" underneath Layer 1 named blend. And your artwork should look something like this (if you're using mine).

Select the blend "sublayer".

 

 

6. Click on the Arrow at the top right corner of the Layers Palette to access the Layers Menu.

Select Release to Layers. Your blend should now have expanded into a lot of layers. This is GOOD!

   
 

7. Go to File > Export. Select Flash(*.swf). Name your file (mine's called xtreme_tween.swf).

Click Save.

   

8. In the dialog box that appears, select:

  • AI Layers to SWF Frames
  • 30fps
  • Curve Quality 7
  • Resolution 72
  • Click OK
   
  9. Save your Illustrator file(*.ai). Close Illustrator.
   
In Flash
   
 

10. Open Flash, create a new movie. Modify your Movie Properties (Ctrl+M / Cmd+M) to:

  • 30fps
  • I have a white background

11. Create a New Movie Clip (Ctrl+F8 / Cmd+F8). Name it shape-tween.

Inside the new movie clip timeline named shape-tween, import (Ctrl+R / Cmd+R) your swf (xtreme_tween.swf).

   

12. Go to the root timeline of your movie. Drag a copy of the shape-tween movie clip from your library to the stage.

Test your Movie.

 
Preview
   

In actuality, we didn't create a real tween, we created a sequence, like in classical animation. Each layer could represent one cell of an animation. In Flash we have a seperate keyframe in each frame between the two objects. You can get pretty creative with small sequences created using Illustrator's Blend Tool. Use your imagination.

Check out www.melondesign.com. I don't really know if they used Illustrator, but it's great animation!

If I wanted to incorporate this animation into the movie we made in the previous tutorial, I would just create a new movie clip in my xtreme.fla, and import the xtreme_tween.swf we created with Illustrator, into the new movie clip.

To loop the animation, I created a Behavior Movie Clip that plays any movie clip it's placed into, backwards.

I'm more impressed with the transition created by Illustrator than the one with Flash. You can use Shape Hints in Flash to tweak your shape tweens, but I find that more painful and time consuming than using Illustrator.

Remember to use sequences and shape tweens sparingly. They can quickly bloat your file size and slow down the playback of your movie.

And why stop at Flash. You could create sequences in Illustrator and export them out as PSDs in Layers to PhotoShop & Image Ready or even better...
After Effects!

 
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email: rkovacs@thevein.com © 2001 Rod Kovacs -- A RK Tutorial